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View Profile BlackfootFerret

12 Game Reviews

3 w/ Responses

The game is wonderful and addictive, but I've tried 5 times so far to unlock the premium content, and it simply doesn't work, the screen goes into an infinite loop while the program is waiting on Paypal. Any fix for this? I allowed pop-up windows too

Absolutely beautiful!

One of my favorite Newgrounds games is back! Beautiful graphics, more quest mechanics, and relaxing exploring fun. It's fun being a fox.

The most touching, disturbing thing I've seen

Wow.. I'm still deciding whether I love or hate this game, but since I've played it nearly to the end I've decided I love it. It really feels painfull, having to do mean things repeatedly to a star zombie pupil who's been very good, just to get Aggressive reactions. Once you start getting touching scenes with animals, you feel ashamed of you earlier rampages with automatic weapons.

I have one question though.. why don't you folks add music credits to the game info? I really want that "Green Cheese Sandwiches" song, not sure who did it. I know "Tetris on the Toilet" is Evil Dog though.

Evil-Dog responds:

Cream Cheese is me too, check my profile.

A very unique game, a bit like Robotron

Once you get into the game, it's a very fun shooter. I especially like how you have to save the humans from their own funk before they become self-destructive, adds a bit of urgency to an already fast-paced game.

I can see one thing that might have turned reviewers away from this game though, it's a bit confusing going from both of the opening animations to the actually start of the game, you have to hit 'SKIP' instead of 'NEXT' to do this, because Next just takes you further into the opening sequence. A lot of folks will close the window here before they even play the game, which is a pity because, although it was a bit short, this is a great game.

Good, but slightly buggy

At the end of level 8 I got in a position where the Knight, Dwarf and Elf were a pixel or two past the last Orc archer, causeing both the fighters and the archer to all miss each other, prolonging the level indefinitely. It's really quite easy for your hero to hack at all the peons trying to get past him, I can't remember how many times I just wanted to take a step or two further south and join the battle. If you could give the hero a bow or something so he could snipe across the river, that would be great.

Great city defense strategy game

First off, very good job. I love building/defense games like this, and can't wait for the updated version. However, being a Newgrounds reviewer, I have to offer a touch of constructive criticism as well.

Things you did well:
-3D Graphics were excellent
-Prices for leveling up structures were well toned to what they did, so a player did best if they too a risk and put buildings where the enemy could get to them
-Early building game (to turn 500) is very fun, and edgy, especially since you have to deal with the terror of occasional high-powered vehicles early on when your static defenses aren't ready for them, so you have to keep your cursor guns loaded, which costs money.

Things that need work:
- Introduction is good, but very long, and gets in the way when trying to play the game a second time. The Skip button works, but you have to jam it fast because it disappears in two seconds.
- While enemy vehicles can take all the buildings on one street, they seem to do little damage to the City health. I almost never got damaged, and wondered how to lose the game.
- While the enemy gains strength about the same rate as you build up your resources up to about turn 1000, after that the -frequency- of the enemy appearing never seems to grow, still just small sorties here and there, which are mostly now doomed to die on your defensive line. The "2x enemy strength" at 1500 is ok, but by that time you've much more than doubled your power, and are still in a huge lead over the other side.
- It takes a LONG time to zone your city, going block by block. Since most buildings are upgradeable, it would have really helped to have major chunks of the place aready dished out into residential, industrial and military zone, perhaps with one building in each to make it more clear to the player which color did what.

Goofy pointless fun

The frame rate on this game certainly does well! After about one boost your car becomes so fast that you basically can't control it, and blaze from one scene to the next, forutnately able to destroy or jump over anything you collide with. A good link to give to a friend to applaud their horrible driving skills :P

For suggestions, maybe if there was a map to navigate, instead of each room you go into being random? I've gone back and forth between two screens and noticed they're different every time, if they stayed the same, and you had to use a landmine to jump over a wall to reach new areas, this game would have a good "Atari Adventure" feel to it.

Also, I know your car controls are realistic, but it just isn't that fun having to remember to accelerate and press turn at the same time, or your vehicle won't turn. Maybe if you have a hovercraft that you could use to straff a bit to the left or right, so hitting the powerups wouldn't take 5 super-accelerated misses? Maybe also a slow-down button, the current speed of the Car approaches uncontrolable paranoia :)

mrsimon responds:

Sorry for the late reply.

I'm back on the project and several vechiles are planned, as well as a powerturn option. Once complete, the game will have a number of 'maps'.

A good game, but seriously buggy

A found a consistent bug while playing on the HARD setting: If you make your first buy a runabout, and concentrate your fire on the center screen (ships that would threaten the Starbase itself, since there's no -way- you can defend both the base and the adjacent shipyards that early in the game), on Level 2 if the upper shipyard gets destroyed, the starbase disappears and you suddenly get the intro screen super-imposed on top of the fleet battle, flashing and making it impossible to see. This happened to me three times in a row. This is a pity, since I really enjoyed the game on Easy level, but found it far too easy, especially with double the income and that 5000 starting bonus, which would take several levels to build up otherwise. But HARD mode simply isn't working, that or perhaps giving players 2500 credits up front to buy a few helpful ships to get them started. I really like the system where you amass a fleet, and they aid in firing on the incoming hordes. But you really need to bug check games before you send them in.

vex-xiang responds:

It has a lot of bugs. The one you are referring to (with the shipyards blowing up) is something I thought I'd fixed...but now its back. In any case, I might make another one someday and spend more time with it.

Has potential, but interface is bad

This game could be much better, but at the beginning you have to wander through several areas where you can't do anything, or get info on what you need to do (change form?).

My biggest pet peeve with the game is the look system. You press space to look at things, which is great, but you can't press space -again- to keep moving through a conversation, or close the window! You have to hunt for the tiny, almost invisible blue eye icon and click it, and you have to do that for -every- -single- -frame- -in- -a- -con-versation-, or you go back to the start, or the window just won't close. This simply doesn't work.

Great atmosphere, but long button-hunt

This flash certainly gets points for being creepy, from the faces jumping out at you to the Myst-like exploration of the house, where occasionally, out of the corner of your eye, you see something move, so slight that you aren't sure you saw it, but on closer inspection you realize that, yes, something was there.
Some of the symbols were very hard to find, and I had to turn the brightness of my monitor up to 100% to even see some of the tiny details essential to passing the game.
I've tried looking at both of the walkthroughs, but the accounts are both down, although I've pieced together a few things from reading the other reviews, like the fact that there was an Attic I'd missed. I didn't need the safe combination in there to open the wall safe though.. if you look carefully at the text in the lower-right corner as you push the safe buttons, you'll set it blur slightly if you hit a right number, and get increasingly blurred each additional one you hit.
I did finally get into the cellar, which actually was very well done. Picking up the axe and carrying around with you like a first-person shooter came in quite handy. Great ending(s)! Happy Halloween....

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Joined on 11/30/03

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